NPC Race:
The Ik’yak and Ge’ars are the two races that predate the rise of the Jindal or Brynn in Homespace. They are masters of maintenance, repair and manufacturing. Totally neutral, groups of Ik’yak have long contracted to provide services to one group or another. In the Great War, Ik’yak worked in the shipyards of ever race, served on board most war ships, and died alongside their employers. No one knows where they came from, or why they want to work for others, but the Ik’yak seem happiest when building and fixing technology; the Ge’ars are content when mining. Both races are vital to both the recovering economies of Homespace, and the expansion into the Forgotten Suns
Ik’yak Biology
The Ik’yak, look like an lavender or purple octopus with three times as many tentacles, and several eyestalks. Their brain in somewhere inside the central bundle of tentacles, and it is able to process several actions at once. Male and female Ik’yak look the same to other species, but the Ik’yak themselves seem to have no trouble telling themselves apart at a glance. Their offspring are born from a clutch of eggs laid by the female. Usually all survive, which means the Ik’yak can reproduce rapidly if they so choose. The young are raised by all the adults in the group once they hatch, naturally migrating towards the technical areas that suit them. Fortunately, they do not mate unless it is to produce offspring. Ik’yak rapidly mature, and can easily live up to 200 years.
Ik’yak have a remarkable ability to regenerate. Any lost limbs, eyes, or even skin and some organs will regenerate over time. While lacking any sort of skeleton means they are as durable at the Ge’ar, they are quite resilient. They are able to withstand harsh temperatures, and even vacuum for short periods. Their tentacles can be hydrostatically altered to operate at tools, and Ik’yak fine manipulation is unparalleled among the races.
Ge’ar Biology
The Ge’ars are a very durable race. They have a hard exoskeleton made of a material similar to stone. Their extremities are long and thin, giving them more of a bug or spider like appearance. The torso is very stout and their head is attached firmly by a thick spinal column. On the inside of the torso along the spinal column are hundreds of small gear-like wheels. These wheels are powered by what is a combustion engine at the heart of the torso. When they are digesting their food, which consists of any combustible liquid and various stones, the torso glows like a firefly.
The gears along the spine are wrapped with a material akin to spider silk but a thousand times stronger. Each different gear is responsible for attaching to the joints of the extremities with the silken tendon. This gives them an awkward sort of ambulatory motion that looks like an animated marionette. If a limb is destroyed, a Ge’ar can simply attach something else in its place and restring it with newly created silk. The ability to do this opened up the ability for them to customize themselves. They are born with six natural evenly sized appendages, but these are often “changed out” over the life of the Ge’ar. The mouth is very large with powerful stone-like jaws so they can break down just about anything. They have four eyes, two in the front and two on the sides. They have no ears, but hear through the vibrations in their extremities through the silk tendons. The normal life-span is approximately 180 years. The body starts to break down after 120 years and slowly becomes less efficient until the internal power supply can no longer generate enough emissions to sustain the brain.
Society
The Ik’yak and Ge’ars organize themselves into autonomous groups scattered in colonies on and off worlds. These groups are what engage in various negotiations for workers. Contracts are for various times, but are usually renewed on a regular basis. There seems to be some method unknown to the rest of Homespace that allows these group to communicate with each other.
Normally, the contracted workers will move several adults to the work location. Parents and children remain behind in the colonies. In large scale contracts, such as factory work on planets, there will be space set aside for a colony. Before its devastation, the Jindal Homeworld had over 100 such settlements around it.