Getting Back to the Code

Jolly Roger | February 2, 2010

I left the code off in a rather punctured state.  I was in the middle of adding a user-modifyable UI section, so anyone could create dialogs/addons using lua and some basic editing.

I am continuing that work, in addition missions are a top priority, Ash will be taking the lead there from housewares.

Memorial Day

Seenar | May 25, 2009

Today is Memorial Day where we honor the fallen who gave their lives that we may be free.

Today, America remains at War. All that it takes is a bullet for someone to go from celebrating Vet’s day, to his family observing his memory on Memorial Day.

God has blessed America with the finest soldiers in history, who fight, and die to keep us free.

codeshot

Jolly Roger | February 23, 2009

OH YA BABY! WOOOOOO!!!

7193

Jolly Roger | February 20, 2009

Click to continue reading “7193″

7192

Jolly Roger | February 20, 2009

Click to continue reading “7192″

7191

Jolly Roger | February 20, 2009

Click to continue reading “7191″

7194

Jolly Roger | February 20, 2009

Click to continue reading “7194″

Ik’yak & Ge’ars

Bard the Bowman | February 11, 2009

NPC Race:

The Ik’yak and Ge’ars are the two races that predate the rise of the Jindal or Brynn in Homespace. They are masters of maintenance, repair and manufacturing. Totally neutral, groups of Ik’yak have long contracted to provide services to one group or another. In the Great War, Ik’yak worked in the shipyards of ever race, served on board most war ships, and died alongside their employers. No one knows where they came from, or why they want to work for others, but the Ik’yak seem happiest when building and fixing technology; the Ge’ars are content when mining. Both races are vital to both the recovering economies of Homespace, and the expansion into the Forgotten Suns

Ik’yak Biology

The Ik’yak, look like an lavender or purple octopus with three times as many tentacles, and several eyestalks. Their brain in somewhere inside the central bundle of tentacles, and it is able to process several actions at once. Male and female Ik’yak look the same to other species, but the Ik’yak themselves seem to have no trouble telling themselves apart at a glance. Their offspring are born from a clutch of eggs laid by the female. Usually all survive, which means the Ik’yak can reproduce rapidly if they so choose. The young are raised by all the adults in the group once they hatch, naturally migrating towards the technical areas that suit them. Fortunately, they do not mate unless it is to produce offspring. Ik’yak rapidly mature, and can easily live up to 200 years.

Ik’yak have a remarkable ability to regenerate. Any lost limbs, eyes, or even skin and some organs will regenerate over time. While lacking any sort of skeleton means they are as durable at the Ge’ar, they are quite resilient. They are able to withstand harsh temperatures, and even vacuum for short periods. Their tentacles can be hydrostatically altered to operate at tools, and Ik’yak fine manipulation is unparalleled among the races.

Ge’ar Biology

The Ge’ars are a very durable race. They have a hard exoskeleton made of a material similar to stone. Their extremities are long and thin, giving them more of a bug or spider like appearance. The torso is very stout and their head is attached firmly by a thick spinal column. On the inside of the torso along the spinal column are hundreds of small gear-like wheels. These wheels are powered by what is a combustion engine at the heart of the torso. When they are digesting their food, which consists of any combustible liquid and various stones, the torso glows like a firefly.

The gears along the spine are wrapped with a material akin to spider silk but a thousand times stronger. Each different gear is responsible for attaching to the joints of the extremities with the silken tendon. This gives them an awkward sort of ambulatory motion that looks like an animated marionette. If a limb is destroyed, a Ge’ar can simply attach something else in its place and restring it with newly created silk. The ability to do this opened up the ability for them to customize themselves. They are born with six natural evenly sized appendages, but these are often “changed out” over the life of the Ge’ar. The mouth is very large with powerful stone-like jaws so they can break down just about anything. They have four eyes, two in the front and two on the sides. They have no ears, but hear through the vibrations in their extremities through the silk tendons. The normal life-span is approximately 180 years. The body starts to break down after 120 years and slowly becomes less efficient until the internal power supply can no longer generate enough emissions to sustain the brain.

Society

The Ik’yak and Ge’ars organize themselves into autonomous groups scattered in colonies on and off worlds. These groups are what engage in various negotiations for workers. Contracts are for various times, but are usually renewed on a regular basis. There seems to be some method unknown to the rest of Homespace that allows these group to communicate with each other.

Normally, the contracted workers will move several adults to the work location. Parents and children remain behind in the colonies. In large scale contracts, such as factory work on planets, there will be space set aside for a colony. Before its devastation, the Jindal Homeworld had over 100 such settlements around it.

 

Credits

Jolly Roger | February 10, 2009

The Team:
Michael ‘Ash’ Wymer
Tim ‘Doggnutz’ Spanjer
Curt ‘Jolly Roger’ Hartung
Bryan ‘Seenar’ Stephens
Jamey ‘Uati’ Wagnon

Powered by OGRE

omgwtf it worked?!

Bard the Bowman | February 8, 2009

So Nutz sent me a few more exports form the original AoA resources, so I threw them into the build and let Ogre have at them, first up was the venerable Etat-Illraku

Etat-Illraku

Came out pretty well, so I did the rest. Looks like we have some effective exports ;) more coming, but first we need to figure out the capship pixel shader, enjoy:

Ships