2.0 Controls and Commands

 

This section covers the control interface of Ace of AngelsŪ, and the Commands that players can use. Each area has its own section. The Ace of AngelsŪ interface is quite dynamic and allows for a great deal of customization. The default keyboard is just that, the "default"; except for a handful of reserved buttons, the keyboard can be fully modified.

2.1 Introduction

  Window Controls
Default Keyboard
  Default Keys
Default Alt-keys
Default Ctrl-keys
Other Game Controls Defaults
Options Window
Keyboard and Joystick Configuration
Fighter Selection
Definitions
Player Commands

 

2.2 Windows/Displays Controls

  Overview
Default Window Controls

 

Overview

All windows and displays within Ace of AngelsŪ use the same controls. Windows and displays can all be selected using a left click of the mouse, and be moved by keeping the left button depressed. When selected, windows and displays will become opaque, making them easier to read. Clicking off a window, either on another window, or the HUD background, will unselect it, returning its transparency. Some windows will have text boxes that fold down when they are selected, that can be used for text entry (Communications Window), or as extra displays (Mentor F2). All windows can be accessed either with their Hot Key (see Default Window Display Controls below), or by using the HUD Taskbar (not implemented).

The HUD TaskBar defaults to the top of your screen, just above your Speed display. As you move your mouse over each button, text will appear that will describe the functioning of that button. Each button will allow you to toggle the various windows on the HUD.(not implemented)

 

Default Window Display Controls
Select Window Click with Mouse
Move Window Click and hold with left mouse. Drag Normally.
Move the currently selected window in the direction of the arrow key. Alt-Arrow Key (any)
Display/Hide a window/display column Press the appropriate tab on the left side of the window/display
Sort the information in the window/display Press the appropriate tab on the bottom of the window/display.
Scroll window up Shift-Up Arrow
Scroll window down Shift-Down Arrow
Scroll window one "page" up PageUp
Scroll window one "page" down PageDown
Scroll to Top of window Home
Scroll to Bottom of window END
Decrease vertical size of window Ctrl-Down Arrow Key
Increase vertical size of window Ctrl-Up Arrow Key
Increase horizontal size of window Ctrl-Right Arrow Key
Decrease horizontal size of window Ctrl-Left Arrow Key 
Unfocused Current Window Esc

 

2.3 Default Keyboard

  Default Keymaps Graphics
  Default Keys
Default Alt-keys
Default Ctrl-keys
Default Controls for Movement
Default Keys for HUD
Default Targeting Keys
Saving Targets
Default Communication Keys
Default User Configuration Keys
Default Keys for Weapons

 

Default Controls for Movement
Pitch Up Up Arrow
Pitch Down   Down Arrow
Yaw Left Left Arrow
Yaw Right Right Arrow
Roll counter-clockwise q
Roll clockwise e
Thrust Forward   w
Thrust backward  s
Brake x
Match Speed 0 On Number Pad
Skew Left a
Skew Right d
Skew Up r
Skew down v
Toggle Vector Lock/Free Modes Ctrl-W
Increase Maximum Combat Speed   =
Decrease Maximum Combat Speed -
Toggle Maximum Combat Speed Tab
Skew Mode with Joystick Ctrl-Tab (must keep depressed)
Deactivate N-Field  

(Not yet Implemented)

Intercept Primary Target

i

 

Default Keys for HUD

Display Window Toggle ON/OFF
Help Window F1
Mentor F2
Space Background Alt-F2
Stars Alt-F3
Flight Maneuver Grid Alt-F4
Communications Window Alt-C
RADAR Alt-R
RADAR Distance Display Alt-G
Spotlight Target Windows 1 - 3 Alt-1 through 3
All Spotlight Target Windows Alt-T
Weapons Configurations Alt-W
Damage Window Alt-D
Hide Selected Window Alt-X
Arena Message Window Alt-A
Ship Systems Alt-S
User Window

Alt-U

 

 

Default Keys for Weapons
Fire Guns/Cannons Spacebar
Fire Missiles M
Toggle Link/Unlinked Guns/Cannons Z

 

Default Targeting Keys
Set Target to Hostile Ctrl-H
Set Target to Allied Ctrl-L
Set Target to Friendly Ctrl-F
Set Target to Unfriendly Ctrl-U
Set Target to Neutral Ctrl-N
Forwards/Backwards All Targets T/Shift-T
Forwards/Backwards Hostile Targets H/Shift-H  
Forwards/Backwards Allied Targets L/Shift-L
Forwards/Backwards Friendly Targets F/Shift-F  
Forwards/Backwards Unfriendly Targets U/Shift-U
Forwards/Backwards Neutral Targets N/Shift-N
Target Nearest Hostile Target J
Target Unit under Center Sight Y
Target Nearest Missile comming at me G
Toggle RADAR Alt-R
Toggle RADAR Distance Display Alt-G
Toggle Spotlight Target
Windows 1 - 3
Alt-1 through 3
Toggle All Spotlight Target Windows Alt-T
Toggle Center Sight Alt-L

 

Saving Targets
Select group 1 (default) F5
Select group 2 F6  
Recall Target 0 to 9 0 to 9
Set Target 0 to 9 Ctrl-0 to 9

 

Default Communication Keys
Toggles Communications Window Alt-C
Enter one line of information into Communications window (ends with return) Insert
Enter continuos information into Communications window Scroll Lock 
Enter one line of information into Last used Private  Comm Window (ends with return) Delete
Enter one line of information into Last person who sent me private CTRL-Delete
Private Message (from Main Communications Window) \p <name>: <message>
Scroll window display up Shift-Up Arrow
Scroll window display down Shift-Down Arrow
Scroll window display one "page" up PageUp
Scroll window display one "page" down PageDown
Scroll to Top of display Home
Scroll to Bottom of display END

 

Default User Configurations Keys
Reset Fighter Systems Settings to Default Ctrl-Shift-S
Reset HUD Display to Default Positions Ctrl-Shift-Alt-H
Save Fighter System Settings Ctrl-F9 through Ctrl-F12
Recall Fighter System Settings 1 through 4 F9 through F12

 

2.4 Other Game Controls Defaults

Joystick

Button 1 Fires Primary Weapons Group
Button 2   Fires Missiles
Button 3

Select Target in Center Site

Button 4 Toggle Weapons Linked/Separate
Button 5 Thrust Reverse
Button 6 Thrust Fowards
Button 7 Joystick X and Y become skew directions
Button 8 Stop
Hat Up/Down Cycle Target Windows
Hat Left/Right Cycle Hostile Targets
Ctrl-Hat Left/Right Cycle Allied Targets

  
   

2.5 Options Window

Overview
Keyboard and Joystick
Fighter Selection

 

Overview
The Options Window is the interface for; non-flight related activities. From here you can configure your keyboard and joystick settings, select and configure your fighter, and manage your Outerchange holdings. You access the Options Window by using the ESC key. At the bottom of the screen, are the buttons for the different functions of the Options Window.

 

Keyboard and Joystick

Enter the Options Window and use the mouse to select the CONTROLS button at the bottom of the screen. The Keyboard and Joystick window is divided into two general columns, Actions and Triggers. Actions are the events, (such as Fire Guns), and Triggers are the Keys or Joystick Buttons (such as SPACE or the Joystick Trigger). Move your mouse over an Action or a Trigger to show Action Buttons.

Clicking on the Trigger Bar will set it Map Mode. Press the Key, Key Combination or Joystick Button you desire, and then hit ENTER. Use ESC to discard changes. Be sure to hit the Save Changes Button at the bottom right of the Screen. Above the  Save Changes button is the Restore Defaults button, which will restore all game defaults.



Move your mouse over an Action or a Trigger to see the buttons appear
Action
Trigger
optionsduplicate.jpg (3047 bytes) Duplicate Action
optiondefault.jpg (2926 bytes) Restore Defaults
Creates a separate Actions that can then be mapped to a new key Returns the mapping for this Action to its default game Trigger
optionsdelete.jpg (3297 bytes) Delete Action optionclear2.jpg (2953 bytes) Unmap Trigger
Removes a Duplicate Action (Note: you cannot remove the last existing instance of an action) Removes the association of that Trigger and Action

 

Fighter Selection
Enter the Options Window and use the mouse to select the FIGHTERS button at the bottom of the screen. Then use your mouse to click on the name of the fighter you wish to look at. The default fighter is the fighter you are currently set to. Once you have made your selection, click on the COMMIT button with your mouse. Return to the game to fly your new fighter.

 

 

2.6 Definitions

  In order to fully explain the Ace of AngelsŪ flight engine, it is helpful to know the terms defined below. Most are familiar or self-explanatory; however some are unique to the AoA flight engine.

Bogie Name The name assigned to a target by the Command, Control, and Communications Center of a fleet.
Combat Area Zero: CAZ Because space has no basic form, combats are set around arbitrary points. For a given battle this point is called the Combat Area Zero, or the imaginary center of the combat
Combat Area Zero Speed: CAZS ("Cass") This is "Speed" Relative to the CAZ. Also simply called "Speed" for short
Disposition An Object’s or Unit’s attitude in relationship to another object. You can set an object's disposition to one of the following categories
  Hostile Units that are actively acting against you or your allies (attacking)
Allied Units "on your side" that you have full interaction with. This includes the ability to land and resupply on capital ships of that disposition.
Friendly Units that are "on your side", but whom with you have limited interaction (for example: you can land on a capital ship, but cannot resupply)
Unfriendly Potentially Hostile Units, but ones that are not actively attacking you
Neutral Unit has no other disposition. Usually terrain, third party noncombatants or inactive objects such as buoys
Electronic Counter Measures (ECM) The interference generated by a unit in order to confuse the scanning systems of an attacking unit, or its weapons. Also used as a term to describe the amount of interference a unit can generate (The fighter's ECM is 30).
Electronic Counter-Counter Measures (ECCM) The measures taken to reduce or eliminate the ECM of another unit. Also used as a term to describe the amount of ECM a given unit can reduce. (The fighter's ECCM is 30).
Handle The name used by players to identify themselves in Ace of AngelsŪ and by pilots in The Known Sphere™
Harmonization The "tuning" of shields by a unit in order to limit the shield cracking effects of weapons.
HUD The "Head's Up Display", that is integrated into the Virtual Cockpit. This display contains the various tactical sights and information necessary for combat
Flight Grid In order to help you remain oriented in space, your cockpit has a projected flight grid to give you a feel for your relative speed and position. Takes the form of a box of dots around you.
Maximum Combat Speed (MCS) While, a ship's top speed is quite high, once its CAZS exceeds its thrust by a large enough factor, its ability to change vectors is reduced. As a result, fighters have a governor set on their speed. This governor, or "Max Combat Speed" (MCS), is scaleable according to the wishes of the individual pilot, and may be turned off entirely
Maximum Thrust The maximum change in velocity a ship is able to generate
N-Field The field generated by gravity drives that is the basic form of propulsion and maneuver for all Known Sphere™ fighters and ships
Pods Special devices attached to racks in the place of missiles. Pods use the same Class systems as missiles for the purpose of mounting
Racks The mounts upon which missiles, torpedoes, and other special Pods are attached. Racks come in four Types, I, II, III, IV
Vector The term used to describe the combination of velocity and direction of movement of an object.
Virtual Cockpit In the 24th Century, fighter pilots have access to a great deal of sophisticated technology, including an advanced virtual cockpit. In Ace of AngelsŪ you are placed in the cockpit of a fighter from one of the races of the Known Sphere™, complete with a display that allows for the maximum information to be given to the pilot, despite the way things "really" look or sound. Your forward view is the 90 Degree arc in front of your ship. As the pilot, you see other ships displayed, with the appropriate information needed for dogfighting. This includes the sounds of gun fire, hits to your shields, friendly and hostile fires, navigational aids, and a variety of other information

 

 

2.7 Player Commands

  Basic Commands List
Teams
Missions
Squadrons (see Outerchange)

 

Basic Commands List
Commands are entered inside a communications window. All commands are prefaced with the  the '/' symbol.
/mute Toggles on/off all game sounds
Team Commands
/join  <team number>

Example: /join 99
Join an existing team (if team already exists) or Create a team and become Wingleader
/private Make your team "invitation only" (wing leader only)

/invite  <player handle>

Example:
/invite Seenar
Invite another player to join your team (wing leader only)
/kick  <player handle>

Example:
/kick Jolly Roger
Remove someone from your team (wing leader only)
/wingleader  <player handle>

Example: /wingleader Ash
Sets teammate to Wingleader of Team (wing leader only)
In Game Mission Commands

/joinmission  <mission name> <teamname>

Example: /joinmission Any_Cost Us

Join a mission while already in the flight loop on the designated team

/loadmission <mission name>

Example: /loadmission Any_Cost

Load a mission and prepare it to be joined/run
/startmission <mission name>

Example:
/startmission Any_Cost
start the loaded mission
/stopmission  <mission name>

Example:
/stopmission Any_Cost
stop the mission (does not unload, but pauses the AI's)

/setmission <mission name> <teamname>

Example: /setmission Any_Cost Them

put a player into a mission
/listmission lists what missions are available
/unloadmission <mission name>

Example: /unloadmission Any_Cost
remove the mission from the server