7.0 Other Game Settings |
| This section outlines the game settings that do not directly impact upon game play, or are not part of Player Information and Settings. It covers sound, interacting with the arena and scenarios. |
7.1 Introduction |
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| 7.2 Game Sound Settings | |
| 7.3 Objects and Terrain | |
| 7.3.1 Object List | |
| 7.3.2 Zone List | |
| 7.4 Missions | |
7.2 Game Sound Settings |
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| Overview | |
| Default Game Sounds | |
| Changing Game Sounds | |
| Overview |
| Ace of AngelsŪ has several sounds used within the game, to assist you. These are listed below. Click on the sound to hear it! These are intended to add to the information available. |
| Default Game Sounds | |
| Missile Warning | Tells you when a missile (or missiles) is targeted on you. |
| Gun Shot Collision | Tells you when shots are impacting on your ship |
| Shields Low | Warns you when your shields have dropped below 20% harmonization. |
| Missile Collision | Tells you a missile has collided with your shields. |
7.3 Objects and Terrain |
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| Overview | |
| Terrain | |
| Flag | Flags are special objects that are used for controlling bases and playing games. Flags are accessed by running over them with your fighter. |
| Buoy | Used for navigation. May or may not be destroyed. |
| Turret | Fires guns, cannons or missiles at fighters and objects it considers a threat. May be mounted on a structure, or floating free in space. |
| Transport | Moves fighters and other vessels around a system, or between systems. Running over a Transport object will activate it. |
| Dock | Docks come in many shapes and forms. A dock my float free in space, or may be attached to a larger structure. Docks repair and rearm one or more types of vessels. While docked, players may change ships or log out without taking a "death". Players will reenter the game the next time they play from that dock. |
| Nav Buoy | |||||||||||||||||||
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A maker in space, buoys are used to help pilots navigate and maneuver. These are actual objects that can be seen by all players. |
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| Nav Point | |||||||||||||||||||
| Image Pending | A Navigation Point is an object that is used for navigation and maneuver, in much the same way as a buoy. Unlike buoys Nav Points do not exist as independent objects; they are constructs of the fighter's targeting system. Often, different sides will have their own Nav Points for the course of a given scenario. |
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| Cube | |||||||||||||||||||
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The ubiquitous AoA cube is used to signify Safe Zones. |
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| Base Flags | |||||||||||||||||||
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Base Flags are objects of control. A team that owns flags (captured by flying over them), will then have the turrets linked to those flags fire for their team. When taken a chime will sound. Once taken by a team, a flag cannot be taken by any other team for 30 seconds. A team may not retake a flag to reset this clock. |
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| Capture Flag | |||||||||||||||||||
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Capture flags can be captured by teams. Once captured, they are held for 111 seconds. Once dropped the flag belongs to that team, and cannot be moved by a member for that team. Once all of the Capture Flags are owned by a team, that team is given a bonus, and the game automatically restarts. |
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| Power-Up | |||||||||||||||||||
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Power-ups are a special type of flag that repair or rearm your fighter. Their function appears as part of their name. These are a rare item, and tend to appear only in the Battle Zone. |
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| Fighter Dock 1 | |||||||||||||||||||
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The Fighter Dock can be accessed by targeting it and using the intercept command (i key). When reached, your fighter will start its repair sequence, reloading missiles, fixing damage and reharmonizing your shields. This will totally drop your shields, leaving you vulnerable to gun and missile fire. |
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| Turret 1 | |||||||||||||||||||
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Those nasty things that shoot at you! Turrets have varying degrees of accuracy. Most are disabled or destroyed for 60 sec when they take minor damage. After that, they start firing again, so watch out! Turret 1's are usually floating free in space. |
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| Turret 2 | |||||||||||||||||||
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Those nasty things that shoot at you! Turrets have varying degrees of accuracy. Most are disabled or destroyed for 60 sec when they take minor damage. After that, they start firing again, so watch out! Turret 2's are usually fixed to an object. |
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| Railhead | |||||||||||||||||||
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When hit, your fighter is transported to another location within the current system. Railheads may be two way, but sometimes they are one-way only. Railheads do not transmit gunshots or missiles. Railheads only allow travel inside of the current system, taking you only to places you could reach with normal flight. Railheads cannot transport Capital ships. |
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| Player Railhead | |||||||||||||||||||
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Player Railheads are those owned by individual players or squadrons. These are purchased as part of the Outerchange. Once destroyed, these Railheads will respawn as many times as "replacements" have been purchased.
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| Drake Railhead | |||||||||||||||||||
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Drake Railheads cannot be destroyed and are permanent fixtures of the system. Otherwise they act as standard Railhead. |
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| Transit Node | |||||||||||||||||||
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Transit Nodes can transport any mobile vessel (fighters, gunboats, capital ships) from one system to another. Most Transit Nodes are Drake owned, and cannot be destroyed. |
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| Terrain |
| Zones are regions of space within the Arena that have special properties. Zones may be small or large, and they can overlap. |
| Safe Zone | Safe zones area areas where units are immune to damage. In addition, guns, cannons, and rack mounted weapons (missiles) cannot be fired within or out of a safe zone. If you use the "break" function (default key "x") within a safe zone, you will come to an immediate stop. Sitting in a Safe Zone will cause your bounty to decrease. Quitting the game, or changing ships while in a safe zone will not result in a "death". Players will respawn in the location of the last Safe Zone from which they quit the game. |
| Power-up | Power-up zones are regions that contain power-up objects. These zones set the area in which the power-up objects appear, and reappear when they are used/destroyed. Power-up objects can partially or totally repair shields, ships systems damage, and resupply with missiles. |
| Heat Zone | Heat zones are areas with increased heat (such as near a star). In these areas the speed at which your guns and cannons are able to cool is reduced. Combat can become tricky within the more powerful heat zones. |
| Radiation Zone | A "Rad Zone" deharmonized the shields of your fighter. These zones can have a varying intensity, depending on the zone. Some may be an irritant, while others may be quite dangerous places in which to remain. |
7.4 Missions |
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| Mission Overview | |
| List of Mission Commands | |
| Joining a Mission from the Station | |
| Joining a Mission from the Game | |