7.0 Other Game Settings

 

This section outlines the game settings that do not directly impact upon game play, or are not part of Player Information and Settings.  It covers sound, interacting with the arena and scenarios.

7.1 Introduction

  7.2 Game Sound Settings
7.3 Objects and Terrain
7.3.1 Object List
7.3.2 Zone List
7.4 Missions

 

7.2 Game Sound Settings

  Overview
Default Game Sounds
Changing Game Sounds

 

Overview
Ace of AngelsŪ has several sounds used within the game, to assist you. These are listed below. Click on the sound to hear it! These are intended to add to the information available.

Default Game Sounds
Missile Warning Tells you when a missile (or missiles) is targeted on you.
Gun Shot Collision Tells you when shots are impacting on your ship
Shields Low Warns you when your shields have dropped below 20% harmonization.
Missile Collision Tells you a missile has collided with your shields.

Changing Game Sounds
Game sounds may be changed by adding a .WAV file to your AoA directory of the correct name. This will override the default sound you hear when the event occurs. Below is a listing by event of what to name your .WAV file. (Not yet Implemented)

 

 

7.3 Objects and Terrain

  Overview
Terrain


Overview
Terrain is the generic term used to describe the Objects and Zones found within Arena. These include things such as safe zones, buoys, and power-up zones (which contain power-up objects). Terrain is designed to give players in the Arena something with which to interact.

Objects
Objects are non-fighter units within the Arena. Some may be targeted and others are decoration and obstacles. The interactively of a given object depends on the properties of that particular object. The specific Object categories are:
Flag Flags are special objects that are used for controlling bases and playing games. Flags are accessed by running over them with your fighter.
Buoy Used for navigation. May or may not be destroyed.
Turret Fires guns, cannons or missiles at fighters and objects it considers a threat. May be mounted on a structure, or floating free in space.
Transport Moves fighters and other vessels around a system, or between systems. Running over a Transport object will activate it.
Dock Docks come in many shapes and forms. A dock my float free in space, or may be attached to a larger structure. Docks repair and rearm one or more types of vessels. While docked, players may change ships or log out without taking a "death". Players will reenter the game the next time they play from that dock.



         Nav Buoy
A maker in space, buoys are used to help pilots navigate and maneuver. These are actual objects that can be seen by all players.  
Type Buoy
Destructible No
Targetable Yes
Interactive No
Length 18 meters
Width 22 meters
Height 22 meters
Mass 200kg

     Nav Point
Image Pending A Navigation Point is an object that is used for navigation and maneuver, in much the same way as a buoy. Unlike buoys Nav Points do not exist as independent objects; they are constructs of the fighter's targeting system. Often, different sides will have their own Nav Points for the course of a given scenario.  
Type Buoy
Destructible No
Targetable Allied
Interactive No
Length 9 meters
Width 13 meters
Height 10 meters
Mass 200kg

            Cube
The ubiquitous AoA cube is used to signify Safe Zones.  
Type Buoy
Destructible No
Targetable Yes
Interactive No
Length 39 meters
Width 39 meters
Height 39 meters
Mass 200kg

        Base Flags
Base Flags are objects of control. A team that owns flags (captured by flying over them), will then have the turrets linked to those flags fire for their team. When taken a chime will sound. Once taken by a team, a flag cannot be taken by any other team for 30 seconds. A team may not retake a flag to reset this clock.  
Type Flag
Destructible No
Targetable Unfriendly/Friendly
Interactive Yes
Length 15 meters
Width 18 meters
Height 15 meters
Mass 200kg

        Capture Flag
Capture flags can be captured by teams. Once captured, they are held for 111 seconds. Once dropped the flag belongs to that team, and cannot be moved by a member for that team. Once all of the Capture Flags are owned by a team, that team is given a bonus, and the game automatically restarts.  
Type Flag
Destructible No
Targetable Unfriendly/Friendly
Interactive Yes
Length 9 meters
Width 13 meters
Height 10 meters
Mass 200kg

        Power-Up
Power-ups are a special type of flag that repair or rearm your fighter. Their function appears as part of their name. These are a rare item, and tend to appear only in the Battle Zone.  
Type Flag
Destructible Respawn
Targetable Friendly
Interactive Yes
Length 8 meters
Width 8 meters
Height 11 meters
Mass 200kg

      Fighter Dock 1
The Fighter Dock can be accessed by targeting it and using the intercept command (i key). When reached, your fighter will start its repair sequence, reloading missiles, fixing damage and reharmonizing your shields. This will totally drop your shields, leaving you vulnerable to gun and missile fire.  
Type Dock
Destructible No
Targetable Unfriendly
Interactive Yes
Length 8 meters
Width 8 meters
Height 11 meters
Mass 200kg

          Turret 1
Those nasty things that shoot at you! Turrets have varying degrees of accuracy. Most are disabled or destroyed for 60 sec when they take minor damage. After that, they start firing again, so watch out! Turret 1's are usually floating free in space.  
Type Turret
Destructible Respawn
Targetable Unfriendly/Friendly
Interactive No
Length 11 meters
Width 10 meters
Height 8 meters
Mass 200kg

          Turret 2
Those nasty things that shoot at you! Turrets have varying degrees of accuracy. Most are disabled or destroyed for 60 sec when they take minor damage. After that, they start firing again, so watch out! Turret 2's are usually fixed to an object.  
Type Turret
Destructible Respawn
Targetable Unfriendly/Friendly
Interactive No
Length 6 meters
Width 5meters
Height 8 meters
Mass 200kg

           Railhead

When hit, your fighter is transported to another location within the current system. Railheads may be two way, but sometimes they are one-way only. Railheads do not transmit gunshots or missiles. Railheads only allow travel inside of the current system, taking you only to places you could reach with normal flight. Railheads cannot transport Capital ships.

 
Type Transport
Destructible Respawn
Targetable Neutral
Interactive Yes
Length 36 meters
Width 130 meters
Height 130 meters
Mass 2000kg

     Player Railhead

Player Railheads are those owned by individual players or squadrons. These are purchased as part of the Outerchange. Once destroyed, these Railheads will respawn as many times as "replacements" have been purchased.

 

 

 
Type Transport
Destructible Respawn
Targetable Yes
Interactive Yes
Length 36 meters
Width 130 meters
Height 130 meters
Mass 2000kg

      Drake Railhead

Drake Railheads cannot be destroyed and are permanent fixtures of the system. Otherwise they act as standard Railhead.

 
Type Transport
Destructible No
Targetable Neutral
Interactive Yes
Length 36 meters
Width 130 meters
Height 130 meters
Mass 2000kg

       Transit Node

Transit Nodes can transport any mobile vessel (fighters, gunboats, capital ships) from one system to another. Most Transit Nodes are Drake owned, and cannot be destroyed.

 
Type Transport
Destructible No
Targetable Neutral
Interactive Yes
Length 390 meters
Width 386 meters
Height 386 meters
Mass 5000kg

 

 

Terrain
Zones are regions of space within the Arena that have special properties. Zones may be small or large, and they can overlap.

Safe Zone Safe zones area areas where units are immune to damage. In addition, guns, cannons, and rack mounted weapons (missiles) cannot be fired within or out of a safe zone. If you use the "break" function (default key "x") within a safe zone, you will come to an immediate stop. Sitting in a Safe Zone will cause your bounty to decrease. Quitting the game, or changing ships while in a safe zone will not result in a "death". Players will respawn in the location of the last Safe Zone from which they quit the game.
Power-up Power-up zones are regions that contain power-up objects. These zones set the area in which the power-up objects appear, and reappear when they are used/destroyed. Power-up objects can partially or totally repair shields, ships systems damage, and resupply with missiles.
Heat Zone Heat zones are areas with increased heat (such as near a star). In these areas the speed at which your guns and cannons are able to cool is reduced. Combat can become tricky within the more powerful heat zones.
Radiation Zone A "Rad Zone" deharmonized the shields of your fighter. These zones can have a varying intensity, depending on the zone. Some may be an irritant, while others may be quite dangerous places in which to remain.

 

 

7.4 Missions

  Mission Overview
  List of Mission Commands
  Joining a Mission from the Station
  Joining a Mission from the Game